Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jan 25, 2010, 08:22 PM // 20:22   #21
Forge Runner
 
Cuilan's Avatar
 
Join Date: Mar 2008
Profession: Me/
Advertisement

Disable Ads
Default

Jumping on someone who doesn't agree with you doesn't show much thought.
Cuilan is offline   Reply With Quote
Old Jan 25, 2010, 09:22 PM // 21:22   #22
Frost Gate Guardian
 
Join Date: Jun 2009
Profession: A/D
Default

/signed

If they are rarer, it might actually take effort/money for destroyer weapons.
Dont Nerf The Perma is offline   Reply With Quote
Old Jan 25, 2010, 09:30 PM // 21:30   #23
Banned
 
Regulus X's Avatar
 
Join Date: Oct 2007
Guild: N/A
Profession: D/W
Default

I say /sign nerfing all solo farmers in every way possibly imaginable. Ow8, Anet already did!

*grabs a bag of fresh popcorn, maps to random farming outposts and waits to see the blue dots on radar decrease drastically*
Regulus X is offline   Reply With Quote
Old Jan 25, 2010, 10:05 PM // 22:05   #24
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

Regardless of how little they're worth now, it is disappointing to see gems pop out of an end chest. If they were rarer and worth more, it'd be better, but it's more fun getting golds. Perhaps make it so that in places where the chest drops more than one item, only one of them can be a gem.
__________________
Marty Silverblade is offline   Reply With Quote
Old Jan 25, 2010, 10:05 PM // 22:05   #25
Atra esterní ono thelduin
 
Eragon Zarroc's Avatar
 
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
Default

/signed, limit to possibility of only having one drop.
Eragon Zarroc is offline   Reply With Quote
Old Jan 25, 2010, 10:05 PM // 22:05   #26
Frost Gate Guardian
 
cognophile's Avatar
 
Join Date: Oct 2005
Location: USA
Default

/unsigned

SC nerf hammer is coming anyway, as Regulus points out.
cognophile is offline   Reply With Quote
Old Jan 25, 2010, 10:37 PM // 22:37   #27
Furnace Stoker
 
MisterB's Avatar
 
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Default

SEARCH exists.

http://www.guildwarsguru.com/forum/c...=dungeon+chest
Suggestion summary: Remove diamonds and onyx from all chests except Slaver's Exile.

http://www.guildwarsguru.com/forum/e...=dungeon+chest
Suggestion summary: Remove diamonds and onyx from all dungeon chests.

And last, this thread is basically a match for the suggestion here:
http://www.guildwarsguru.com/forum/l...=dungeon+chest
Quote:
Please either reduce the drop rate for onyx or diamonds, or at least guarantee that a maximum of one gemstone can drop from a dungeon end chest.

Last edited by MisterB; Jan 25, 2010 at 10:38 PM // 22:38.. Reason: broken link
MisterB is offline   Reply With Quote
Old Jan 25, 2010, 10:52 PM // 22:52   #28
Lion's Arch Merchant
 
Marvel-Kid's Avatar
 
Join Date: Feb 2009
Location: Across the street from Grenth
Guild: The Tasty Teabag [tea]
Profession: W/
Default

Quote:
Originally Posted by MagmaRed View Post
/unsigned

For several reasons. First, not everyone has lots of money and all their destroyer weapons already. Those people may very well be farming dungeons hoping to get double gems, or at least the single. I know when I was working on filling my HoM I was happy to get a double gem drop. Second, the only reason the gems are cheap at the traders is because there are a lot of them. People who use them for making destroyer weapons enjoy this fact, and reducing the amount being found will raise the cost of them. Third, dungeon rewards are not there to make people money. Although not directly, this idea seems to be asking Anet to raise the minimum wage for working at McDonalds. "Gems are cheap, so I don't want to get so many" is basically what I hear, and although not asking for rare golds in exchange, that is exactly what will drop (or tomes). Lastly, the only reason I see you asking for this change is because you want more profit from doing dungeons. Dungeons are not there to provide profit. They do provide some monitary rewards for sure, but the point of them is to have fun, work on the titles, and tell the game's story.
Gems are what? 100gl at the trader? I you cant afford that, dont even attempt to fill HoM... Not for a while at least...

Totally /signed!!!

The only thing more aggravating than a gem drop is not being able to...idk rupt meteor shower. xD
Marvel-Kid is offline   Reply With Quote
Old Jan 25, 2010, 10:59 PM // 22:59   #29
Lion's Arch Merchant
 
Saph's Avatar
 
Join Date: Feb 2009
Profession: R/
Default

Quote:
Originally Posted by Regulus X View Post
I say /sign nerfing all solo farmers in every way possibly imaginable. Ow8, Anet already did!

*grabs a bag of fresh popcorn, maps to random farming outposts and waits to see the blue dots on radar decrease drastically*
Funny, since I clearly stated "farming Raven's Point with a few friends".

And MisterB, I did a search and nothing popped up for me. ^^
Saph is offline   Reply With Quote
Old Jan 25, 2010, 11:03 PM // 23:03   #30
Krytan Explorer
 
Join Date: Aug 2009
Profession: W/
Default

/signed

Good idea
Thenameless Wonder is offline   Reply With Quote
Old Jan 26, 2010, 12:05 AM // 00:05   #31
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

/notsigned

This game should not be about getting gold as fast as possible. If you are only doing something for the dungeon reward and not the enjoyment of the experience... why are you playing.
HawkofStorms is offline   Reply With Quote
Old Jan 26, 2010, 12:34 AM // 00:34   #32
Forge Runner
 
animal fighter's Avatar
 
Join Date: Dec 2009
Location: buying shields w/ armor vs animals
Guild: Animal Fightas Inc [人一人]
Default

/undecided

550+ speeclear runs of Shards of Orr and only got one BDS. fix drop rates, and nerf speedclear at the same time would be good though.

those 550 runs took ~20-25 minutes average. I've done the dungeon many times without speedclear and it's taken ~2-3 hours.

550 runs for one BDS at ~2-3 hours a run is lol. speedclear is the only option with drop rates like those.

but I will /sign for drop rates in general. not saying make them every run or something. but at least a 3-5% chance. it would give SOME incentive for 'regular' groups to do dungeons.
animal fighter is offline   Reply With Quote
Old Jan 26, 2010, 12:38 AM // 00:38   #33
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Quote:
Originally Posted by HawkofStorms View Post
This game should not be about getting gold as fast as possible.
Because if they limit to only 1 gem per drop slot or lower its rate suddenly the ENTIRE game becomes a race about getting gold , sure pal.

Quote:
Originally Posted by HawkofStorms View Post
If you are only doing something for the dungeon reward and not the enjoyment of the experience... why are you playing.
Yeah right , no one in GW plays for the rewards/titles .... they all do it for fun. Seriously , you take a grain of sand and turn it into a desert.

Last edited by Tenebrae; Jan 26, 2010 at 12:53 AM // 00:53..
Tenebrae is offline   Reply With Quote
Old Jan 26, 2010, 01:39 AM // 01:39   #34
Frost Gate Guardian
 
Join Date: Oct 2005
Profession: W/
Default

/signed

If chests drop a rare material (diamond/onyx) and some other item much like how the Deep/UW/etc chests work.
Lortext is offline   Reply With Quote
Old Jan 26, 2010, 04:07 AM // 04:07   #35
Wilds Pathfinder
 
Join Date: Mar 2006
Default

Quote:
Originally Posted by animal fighter View Post
/undecided

550+ speeclear runs of Shards of Orr and only got one BDS. fix drop rates, and nerf speedclear at the same time would be good though.

those 550 runs took ~20-25 minutes average. I've done the dungeon many times without speedclear and it's taken ~2-3 hours.

550 runs for one BDS at ~2-3 hours a run is lol. speedclear is the only option with drop rates like those.

but I will /sign for drop rates in general. not saying make them every run or something. but at least a 3-5% chance. it would give SOME incentive for 'regular' groups to do dungeons.
Exactly. The fact that SF and 600/Smite is (probably) getting ruined gives even more incentives to fix the ridiculous drop system because people can't hide behind the "but SF abuser will get infinite gold in one day" argument anymore.

In fact they need to apply this to every area in the game.

P.S. The funny thing is that 550 runs x 3 hours is over 1500 hours...far longer than most people's total guild war play time. A lot of people only have about 1500 hours after 4 years of play...If I'm going to spend that much time getting an optional cosmetic upgrade I might as well be playing a korean grinder RPG.

Last edited by UnChosen; Jan 26, 2010 at 04:20 AM // 04:20..
UnChosen is offline   Reply With Quote
Old Jan 27, 2010, 08:49 AM // 08:49   #36
Wilds Pathfinder
 
Gennadios's Avatar
 
Join Date: Jun 2009
Profession: N/A
Default

If ANet got off it's ass and nerfed dungeon running closer to when it started, gems may have been worth the drop.

This thread is just complaining about the loss of the status quo, unfortunately, the status quo shouldn't have existed in the first place.

Once the 'ol 600 gets the nerf bat, maybe they'll jump to about 800g in price and will end up worth the gold slot.
Gennadios is offline   Reply With Quote
Old Feb 03, 2010, 01:28 PM // 13:28   #37
Ascalonian Squire
 
Join Date: Oct 2008
Guild: Culte du Dragon Rouge
Profession: N/
Default

/signed for the same reasons posted above. That's really frustrating.
Nachtkult is offline   Reply With Quote
Old Feb 03, 2010, 01:49 PM // 13:49   #38
...is in denial
 
dr love's Avatar
 
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
Default

/signed

Quote:
Originally Posted by MagmaRed View Post
/unsigned
First, not everyone has lots of money and all their destroyer weapons already.
ANY OTHER DROP is better than a diamond or onyx.

Quote:
Originally Posted by MagmaRed View Post
Third, dungeon rewards are not there to make people money. Lastly, the only reason I see you asking for this change is because you want more profit from doing dungeons. Dungeons are not there to provide profit. They do provide some monitary rewards for sure, but the point of them is to have fun, work on the titles, and tell the game's story.
when i think of dungeons, i think of epic adventure with my party that rewards me in terms of story and loot. as it stands these dungeons are nothing more than shite title grind. if dungeons weren't required for legendary master of the north, there would be close to zero activity in them.
dr love is offline   Reply With Quote
Old Feb 03, 2010, 03:08 PM // 15:08   #39
I despise facebook
 
Turbo Ginsu's Avatar
 
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
Default

I've noticed of late that Doomlore has been getting more and more empty, even with the nerfs coming.. Why? Because ppl are sick of zero worth dungeons..Run, party or otherwise.

/double signed
Turbo Ginsu is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:27 AM // 07:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("